How
Did Nanjie Village Overcome the Free-Rider Problem?
Zhiyuan
CUI
Perspectives, Vol. 2,
No. 1
(Editor's
Note: This article was published in Chinese
in the book "From Planned Economy to Market
Economy," Economics, Finance and Trade
Publishing Agency of China, 1998. It was translated
into English by Xinyi WANG.)
1.
The Background
Nanjie,
a village in Ying County of Henan Province,
has prospered on the village enterprises that
primarily engage in food processing. It is currently
the largest base for the production of instant
noodles and rice chips in China. Its production
value reached RMB 824 million in 1994, and was
predicted to rise above RMB 1.2 billion in 1995.
Interestingly,
the agricultural and industrial enterprises
in Nanjie Village are not only collectively
owned but also collectively managed. None of
the twenty six village enterprises is under
the "manager responsibility system."
The agricultural land is also managed collectively
by the village. The entire process from fertilizing
and plowing, to seeding and spreading pesticide,
and then to harvesting and transporting crops
has all been mechanized.
The
success of Nanjie's collective economy is a
puzzle to many people. There is a folk saying
in Henan: "for a public job, you cannot
be too slow." The corresponding idea in
modern economics is that a collective economy
cannot overcome the "free-rider problem."
The free-rider problem, put simply, refers to
the selfish shirking behavior of some group
members in collective actions. A free rider
is usually guided by the following reasoning:
"if others work hard, I can share in the
good result even if I do not put in any effort;
if others do not work hard, I have no reason
to work hard either because other people will
share the result of my hard work while I myself
can only receive a small portion of what I produce."
Obviously, if every member of the group behaves
according to this reasoning, a collective economy
cannot survive. In fact, many collective enterprises
in China declined or even collapsed for this
very reason.
But
is the free-rider problem insurmountable? The
experience of Nanjie Village demonstrates that
it is not. Some recent developments in economic
theory also suggest that the free-rider problem
can be overcome. In this essay, I will use game
theory and the team incentive scheme to explain
how Nanjie succeeds in overcoming the free-rider
problem.
For
clarity of presentation, I will outline the
major arguments before I go into the details.
PROPOSITION
1: In repeated games (i.e., not one-shot transactions),
cooperative behavior (i.e., no free riding)
can emerge.
A
corollary of Proposition 1 is that in order
to overcome the free-rider problem, a group
needs to enhance the "repeatability"
of the games and cultivate the long-term orientation
of its members, so that members will not think
and act as in a one-shot transaction.
Nanjie's
method of increasing the "repeatability"
of the games was to enhance the existing "communality"
of the village community and raise the "exit
costs" to its members. For instance, from
1986 to 1994, social welfare in Nanjie developed
rapidly. Originally, Nanjie provided free water
and electricity to its residents. Now it provides
fourteen public welfare benefits. In addition
to free water and electricity, coal, natural
gas, cooking oil, flour, education, medical
care, family planning fees and agricultural
taxes have all been made free or paid by the
village collectively. Since 1993, Nanjie people
have been living in communal family apartments.
Each of these three-bedroom apartments, ninety-two
square meters in area, has central air conditioning,
a TV, a refrigerator and a washing machine,
all free of charge. These non-monetary welfare
benefits considerably increased the "exit
costs" to village residents because non-monetary
benefits cannot be carried away or transfered.
As a consequence, the "repeatability"
of the games played by Nanjie people was greatly
increased. Cooperative behavior (i.e., no free
riding) of the villagers became possible.
PROPOSITION
2: In repeated games, "cooperation"
is a possibility, not a necessity. Whether "cooperation"
will emerge in equilibrium depends on whether
the players have cooperation-inducing expectations.
The challenge for a leader is to create and
sustain such expectations in a group.
The
experience of Nanjie has fully demonstrated
that cooperation-inducing expectations are not
something natural, but are created by people.
Nanjie's take-off started from "playing
with clay eggs", i.e., building a brick
factory. In 1981, village leaders wanted to
raise RMB 300,000 from the villagers to build
a brick factory, but were afraid that previous
conflicts between cadres and villagers would
lead to "free-rider" expectations
and make it impossible to raise the needed funds.
Wang Hongbing, the village party secretary,
then designed a strategy called "pointing
to the mountain while selling the millstone."
The village announced the sale of "future
bricks" at the price of 2.5 cents per brick
and that the village cadres had the privilege
to buy the bricks first. The villagers, anxious
about the possibility that the cadres were getting
special favors, demanded the right to buy these
"future bricks" too. Within half a
month, the needed RMB 300,000 were collected.
The story vividly demonstrates that people in
Nanjie had the free-rider inclination too, otherwise
there would have been no need for the "pointing-to-the-mountain-while-selling-the-millstone"
strategy. But the story also shows that the
free-rider problem can be overcome. Another
example is when the village built its flour
factory, in which case the village cadres contributed
capital first, and then the villagers began
to contribute too. We can see that the "leading-by-example"
actions of the cadres changed the villagers'
expectations and induced their cooperative behavior.
Instead of thinking and behaving like free riders,
community members came to realize the interdependence
between the individual and the community, and
they acted accordingly.
Using
the jargon of game theory, we can say that "free
riding" and "one for all and all for
one" are both equilibrium strategies for
group members. The actual outcome crucially
depends on the leaders' behavior. The key factor
shaping expectations of the members is whether
the leaders lead by example or attempt to take
advantage of their positions.
PROPOSITION
3: Even in a non-repeated game, the free-rider
problem can be overcome. The "team incentive
scheme" is one way to overcome the free-rider
problem in a non-repeated game.
Nanjie
has about three thousand residents ("inside
workers") for whom the repeated game theory
seems to apply. But Nanjie also has more than
ten thousand temporary workers coming from other
regions ("outside workers"). The mobility
of the latter group is so high that the repeated
game argument does not fit them very well. But
the "team incentive scheme" could
solve the free-rider problem among outside workers.
In fact, the team incentive scheme is widely
adopted by all twenty six village enterprises
in Nanjie. For instance, in a rice chip production
line, the production quota for each team is
280 bags per day. If certain team cannot achieve
the quota, then every team member will be punished.
As such, team members have a strong incentive
to monitor each other, which effectively reduces
the possibility of free riding.
With
the above introduction, I will now elaborate
my propositions in the following sections.
2.
The Possibility of Cooperation in Repeated Games
Let
us consider the following "work hard vs.
free ride" game. The two players both have
two strategies to choose from, "work hard"
or "free ride" (shirk). The game has
four possible outcomes, i.e., four possible
payoff profiles for the players. (See Table
1)
Table
1
Player B's Choice
Player
A's choice Work hard
Free ride
Work
hard
2,2
0,3
Free
ride
3,0
1,1
If
the game is to be played only once, then the
"dominant strategy" for both sides
is to "free ride." A player's dominant
strategy is a strategy that can give the player
the best payoff regardless of the strategy used
by the other player. In other words, a player's
dominant strategy is always the best response
to the other player's strategy. For example,
from Player A's point of view, if Player B chooses
to "work hard," then A's best strategy
is to "free ride" because she will
then get a payoff of 3, which is greater than
2 (A's payoff should she choose to "work
hard"). If B chooses to "free ride,"
then A's best response is still to "free
ride" because she will then get 1 instead
of 0, the latter of which would be A's payoff
should she choose to "work hard."
Therefore, to "free ride" is the dominant
strategy for A. By the same reasoning, free
riding is also B's dominant strategy.
But
as we can see from Table 1, if both players
choose their dominant strategies ("free
ride"), each will get a payoff of 1, which
is less than the 2 that each of them can get
if both choose to "work hard." The
best strategy profile from each individual's
point of view actually produces a result that
is bad for both of them. This example clearly
demonstrates a divergence between individual
rationality and group rationality in the context
of a simple game.
In
game theory, the above game is usually referred
to as the "Prisoners' Dilemma." If
we change "work hard" to "cooperate"
and "free ride" to "defect"
in Table 1, we can see that "defect"
is the dominant strategy for each of the prisoners
(we can interpret "defect" as "confess").
And as before, if both sides adopt the "defect"
strategy, which is the best choice from each
individual's point of view, both sides will
be worse off (as compared to both players choosing
"cooperate").
In
the Prisoners' Dilemma (PD) game, the dilemma
is that if each individual chooses the strategy
that is optimal from her individual point of
view, the result is actually not optimal for
both of them. In a one-shot PD game, the dilemma
cannot be solved because both sides choosing
"free ride" is the only equilibrium
strategy profile (that is, the best strategy
for each player is "free ride" when
the opponent chooses "free ride,"
and this is the only strategy profile with such
a property). Another significant property of
the dilemma is that using the strategy that
is optimal from each individual point of view
in fact brings the worst total payoff of the
game: 1+1< 3+0 < 2+2.
In
a repeated PD game, however, to "free ride"
or "defect" is no longer the dominant
strategy. In other words, the possibility of
cooperation emerges. Now, let us consider a
new strategy in a repeated game, "tit-for
tat." For each player, the strategy works
in the following way. In the first round, the
player plays "cooperate." In each
of the rounds after the first one, she plays
the strategy used by the opponent in the previous
round, i.e., she cooperates if the opponent
cooperated in the previous round and defects
if the opponents did so in the previous round.
As we can see, "tit-for-tat" is in
its nature similar to Mao's famous strategy:
"if others do not infringe upon us, we
will not infringe upon them; but if others do
infringe upon us, we will definitely infringe
upon them." Now the interesting question
is, in a repeated game, is "always defect"
still a dominant strategy? To answer this question,
let us redraw Table 1 as Table 2.
Table
2
Player B's Choice
Player
A's Choice Tit-for-tat
Always Defect
Tit-for-tat
2/(1-w), 2/(1-w)
-1+1/(1-w), 2+1/(1-w)
Always
Defect
2+1/(1-w), -1+1(1-w)
1/(1-w), 1/(1-w)
In
Table 2, w stands for the probability that after
the first round, the game will be repeated for
the second round. Then w^{2} (read "w squared")
is the probability that the game will continue
into the third round. And so on. Therefore,
if both sides use the "always defect"
strategy, then in the first round each will
get a payoff of 1; in the second round each
will get another 1 with probability w; in the
third round each will get 1 again with probability
w^{2}; and so on. As such, the expected value
of the payoff for each player is:
1+w+w^{2}+w^{3}
... = 1/(1-w).
If
both sides play "tit-for-tat," then
in the first round each gets a payoff of 2;
in the second round each gets 2 with probability
w; in the third round each gets 2 with probability
w^{2}; and so on. Therefore the expected value
of the payoff for each player is:
2+2w+2w^{2}+...
= 2/(1-w).
Now
we can see whether "always defect"
is still a dominant strategy for each player.
Obviously, it depends on whether or not the
expected payoff of playing "always defect"
is greater than that of playing "tit-for-tat"
for each of the other player's strategy. When
w is greater than 1/2, 2/(1-w) is greater than
2+1/(1-w); when w is smaller than 1/2, 2/(1-w)
is smaller than 2+1/(1-w). In other words, when
w is greater than 1/2, "always defect"
is no longer a dominant strategy because the
best response when the other player is playing
"tit-for-tat" is to "tit-for-tat."
The possibility of cooperation emerges!
W
being greater than 1/2 means that both sides
think the game has a large probability to continue
into the next round. That is, it is not a one-shot
game. The characteristics of the Nanjie community
and the stability of the agricultural population
make transactions among Nanjie people more like
repeated games, which makes it possible to overcome
the free-rider problem or the prisoners' dilemma.
What
we need to stress here is that "possibility"
does not mean "necessity." Although
"always defect" is not a dominant
strategy, neither is "tit-for-tat."
For example, in the first round of the game,
if one player believes that the other side is
playing "always defect," this player
will not use the "tit-for-tat" strategy
because 1/(1-w) is greater than -1+1/(1-w).
Therefore, in a repeated PD game, neither "always
defect" nor "tit-for-tat" is
a dominant strategy. In this game, both (always
defect, always defect) and (tit-for-tat, tit-for-tat)
are equilibrium strategy profiles. That is,
in each of the two strategy profiles, each player
is playing the best response given the other
side's strategy in the profile.
In
fact, in game theory there is a more general
theorem known as the "folk theorem."
The theorem says that in repeated games it is
possible for all kinds of strategy profiles,
including cooperative ones and non-cooperative
ones, to become equilibrium strategy profiles
(i.e., no player has any incentive to change
her own strategy given others' strategies in
the profile). The actual equilibrium outcome
depends on the compatible expectations of the
players. Take the repeated PD game as an example.
In the first round, if both sides play "tit-for-tat,"
then they must have the following expectations
(or "knowledge" in game theory jargon):
each side expects her opponent to play "tit-for-tat."
In addition, each side knows that her opponent
expects her to play "tit-for-tat."
Furthermore, each side knows that her opponent
knows that she expects the opponent to play
"tit-for-tat." And so on. This is
called "common knowledge" in game
theory. However, this kind of mutually compatible
expectations will not necessarily emerge. It
must be created. The function and art of a good
leader is to create this kind of mutually compatible,
cooperation-inducing expectations.
The
experience of Nanjie has fully demonstrated
that in a community with repeated games, it
is possible to overcome the free-rider problem
to achieve cooperation. But this possibility
would not necessarily become reality. At the
time of "playing with clay eggs,"
Nanjie village still needed to sell "future
bricks" in order to raise capital, which
shows that "cooperation" was still
not the equilibrium strategy. But when the time
came to "play with flour bags," the
village could rely on the capital contribution
of cadres and villagers, which suggests that
people's expectation had changed to the cooperation-inducing
type. In the process of changing the expectations,
Wang Hongbing and his colleagues' "leading
by example" and volunteer behavior played
a key role. When people began to expect a more
developed collective economy to bring benefits
to every individual, the cooperative strategy
of "one for all and all for one" started
to replace the non-cooperative strategy of "free
ride."
To
summarize, in a collective economy, the free-rider
problem is not insurmountable. In a community
with suitable conditions for repeated games,
if the political and social environment creates
and sustains mutually compatible, cooperation-inducing
expectations, "one for all and all for
one" will become a better strategy for
everyone than "free ride." As a consequence,
the aggregate welfare of the community will
be maximized. When the maximized total payoff
is distributed fairly among the community members,
the mutually compatible, cooperation-inducing
expectations will be reinforced. Through such
a feedback loop, a benign circle of good will
and good behavior arises.
3.
The Team Incentive Scheme
We
just saw that the free-rider problem can be
solved in a repeated game setting. But can it
be solved in situations where games are non-repetitive
or repeated for only a very small number of
times? This question is very relevant for Nanjie
village because there are more and more outside
workers working in various village enterprises.
Compared to Nanjie residents, these migrant
workers have much higher mobility and greater
freedom of exit. The repeated game argument
cannot explain the incentive structure that
Nanjie village has created for these outside
workers.
For
most of the outside workers, the team incentive
scheme is a more direct way for overcoming the
free-rider problem. Even for the inside workers
(Nanjie residents), the team incentive scheme
can also re-enforce the inclination towards
cooperation generated by the repeated game setting.
The
goal of the team incentive scheme is to create
a situation where each team member's losses
result in losses of all and each team member's
gains bring gains for all, so that the group
members do not have any incentive to "free
ride." The reason for the rise of free-rider
behavior lies in the discrepancy between individual
rationality and collective rationality. Individual
rationality requires that every individual's
marginal costs of additional effort equal her
marginal benefits for the additional effort.
If every team member behaves individually rationally,
each member's work effort will reach a "Nash
equilibrium" level where no single individual
wants to change her own effort level alone,
given the effort levels of other members. The
collective rationality, however, requires that
the group's production reach a "Pareto
optimal" level where the marginal costs
of a single member's additional effort are equal
to its marginal benefits for the group as a
whole. Under the condition of "budget balance"
for the group (i.e. the sum of each individuals'
benefits equals the total production level of
the group), the Nash equilibrium required by
individual rationality is in conflict with the
Pareto optimality required by collective rationality.
We
can use an example to illustrate the above point.
Assume a team member's effort has a marginal
contribution of 10 to the group's income. >From
the angle of collective rationality, as long
as the marginal cost of this member's effort
is less than 10, the member in question should
make the effort until the marginal cost of effort
reaches 10. But from the angle of individual
rationality, this member should not make any
effort at the marginal cost of 10 unless her
individual marginal benefit is greater or equal
to 10. If this member's individual marginal
benefit is only 5, then she should stop when
the marginal cost of her effort reaches 5, although
stopping at the marginal cost of 10 is "Pareto
optimal" for the group. This is what "free
ride" means in the context of a team.
We
are now ready to formalize the "Holmstrom
impossibility theorem," which states that
Nash equilibrium (individual rationality) is
incompatible with Pareto optimality (collective
rationality) in a team under a budget balance
constraint. Suppose a team has n members. When
member i uses strategy (effort level) "ai,"
the group produces "x." Si(x) is how
much member i gets from the group production
x. Under the condition of budget balance, we
have:
sum(Si(x))
= x. (1)
Let
Vi(ai) be the individual effort cost for member
I who exerts effort ai. Then member i's individual
income is
Si(x(a))
- Vi(ai), (2)
where
a=(a1, a2, ... an). Now we will prove Holmstrom's
theorem by contradiction. If we assume that
there exists a Nash equilibrium that also satisfies
Pareto optimality, then we can deduce a result
that is contradictory to equation (1). In equation
(2), if we take the derivative with respect
to ai, we have a first order condition for the
Nash equilibrium:
Si'xi
- Vi' = 0, (3)
where
xi is the partial derivative of x with respect
to ai. For ai to satisfy Pareto optimality,
we have:
xi
- Vi' = 0. (4)
Comparing
(3) against (4), we have Si'=1 (i = 1, 2, ...,
n) and sum(Si')=n, but this contradicts (1)
because (1) implies that sum(Si')=1.
The
Holmstrom impossibility theorem shows that,
if we want to satisfy individual rationality
and collective rationality at the same time,
we have to break the budget balance. That is
to say, the sum of group members' individual
incomes needs to be less than the total output
of the team.
Holmstrom
designed a group incentive scheme that breaks
the budget balance. The scheme is similar to
the peer supervision system adopted by village
enterprises in Nanjie. Holmstrom's scheme sets
a production target for the team, which equals
the Pareto optimal production level x(a*). If
the total production of the team is less than
x(a*), then every team member will be punished:
income becomes 0 for each individual member.
This mechanism breaks the budget balance for
all x less than x(a*), making it possible for
individual rationality to coincide with collective
rationality. In addition, under the Holmstrom
scheme the Pareto optimal level of production
becomes the focus of every team member. If any
team member attempts to "free ride,"
she will reduce not only others' income but
also her own. The members themselves now have
an incentive to watch out and guard against
free-rider behavior within the team. This peer
monitoring system is more effective than any
outside supervision from above.
Holmstrom's
team incentive scheme is widely used in Nanjie.
Nanjie's famous "six fix and one compensation"
system usually sets quotas at the workshop or
production team level rather than the individual
level, which provides room and incentives for
peer monitoring among the members. Nanjie's
frequent "quality team" competition
since 1992 is another example of the team incentive
scheme. The "ten-family collective responsibility"
system introduced under Nanjie's family planning
campaign is still a third example of such incentive
schemes. In Nanjie, the team incentive scheme
has become a powerful tool combating the free-rider
problem.
In
summary, I have argued in this and the last
section that the free-rider problem in collective
economies is not insurmountable. "One for
all and all for one" is not a utopia too
idealistic to be realized. Rather, it is just
another possible equilibrium, and individually
rational, strategy just like the "free
ride" strategy. Once the possibility becomes
reality, the superiority of the collective economy
will be seen.
4.
Credible Commitments
I
will use this concluding section to give a few
remarks on credible commitments. From Table
1, we can see that when a team member plays
"free ride," although she may be punished
by others (who would also play "free ride")
and get a low payoff of 1, she also has a chance
to take advantage of others (by "shirking")
and gets a payoff of 3 if others are working
hard. Note this payoff (3) is larger than the
payoff (2) if the team member in question works
hard when everyone else is working hard, although
everyone working hard will produce the best
total payoff of the game (2+2=4). The discrepancy
between individual rationality and collective
rationality is the root of the opportunistic
behavior of the players.
The
possibility, however, of being punished in repeated
games, and peer monitoring in the team incentive
scheme, can thwart the attempt to get higher
payoffs through free riding because the benefits
of free riding can be outweighed by losses in
future games or by the possibility of being
caught and expelled from the team. In this dynamic
process within the team, a team member's opportunistic
behavior may not produce even short-term benefits.
As such, collective rationality and individual
rationality converge. As Nanjie people like
to say, "the factory prospers then I prosper,
the factory runs out of fortune then I go out
of fortune." In fact, for an overwhelming
majority of the team, it is impossible to maximize
one's own long-term interest without maximizing
the team's aggregate long-term interest. Nanjie's
success is the best proof of this claim. Since
1986, Nanjie village has been back on the road
of developing a collective economy and "achieving
prosperity together."
There
is, however, a caveat. For public ownership
to be more efficient than private ownership,
there is one crucial condition: the leaders
must lead by example. The leaders must take
the lead in combating the hard times before
they can enjoy the good times. They must make
credible commitments to behave this way.
There
are two Chinese folk sayings. One is "three
monks have no water to drink," and the
other is "the flame becomes high when many
are adding firewood." The two sayings suggest
two possible equilibria for the interactions
among community or team members. One is the
"free ride" equilibrium (1+1<2),
and the other is the "cooperate" equilibrium
(1+1>2). The analysis above has shown that
in repeated games it is possible for all kinds
of strategy profiles, both the cooperative ones
and the non-cooperative ones, to become equilibrium
strategy profiles. The actual outcome depends
on the mutually compatible expectations of the
players. The function and art of leadership
are to create mutually compatible, cooperation-inducing
expectations.
Obviously,
once "to cooperate" becomes the equilibrium
strategy for everyone, i.e., once the logic
of "the flame becomes high when many are
adding firewood" has overcome the logic
of "three monks have no water to drink,"
the motivational efficiency inside an enterprise,
which is very different from the allocative
efficiency of the market, will be greatly raised.
The experience of Nanjie tells us that the key
to forming cooperation-inducing expectations
lies in whether or not team leaders lead by
example and make credible commitments to team
members.
Credible
commitments are the opposite of empty promises.
If the leaders do not go in the front of the
line, do not set examples for the members to
follow, but only ask the members to work hard
for the sake of the team, they are making empty
promises. On the other hand, if the leaders
work hard before, or together with, the team
members, and enjoy the benefits after the team
members, then they can motivate the team members
to work hard for the collective enterprise and
enhance the motivational efficiency inside the
team. One of the lessons we learn from Nanjie
is that the key to increasing motivational efficiency
is the cooperation-inducing, and credible, commitments
made by the leaders.
What
Wang Hongbing, Nanjie's Party secretary, says
may help us understand how credible commitments
work in Nanjie. According to Wang Hongbing,
any cadre of Nanjie has the ability to become
very rich if she is concerned only with her
own fortune. But each cadre receives a monthly
salary of only RMB 250. This fact forms a credible
commitment and makes the villagers believe that
the collective economy has a great future, which
in turn gives rise to the expectation of cooperation.
In
other regions of China, however, we often hear
people saying that if you want to find the cadres
of a village, you only need to look for the
most luxurious houses. This situation reflects
a cadre-mass relationship opposite of what we
find in Nanjie. It is not difficult to imagine
that in these other villages, "free ride"
rather than "cooperate" becomes the
equilibrium strategy for everyone. The logic
of "three monks do not have water to drink"
will overcome the logic of "the flame becomes
high when many are adding firewood." The
motivational efficiency in these villages will
remain low. Obviously, if the leaders act like
"hanging the goat head while selling the
dog meat" and apply double standards, the
result must be that "the monk becomes rich
while the temple is being impoverished."
If so, there would be no hope for "achieving
prosperity together."
(The
author is Associate Professor of Political Science
in the Massachusetts Institute of Technology.)